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The famous sight, like Jov, and other useful additives in the game World of Tanks

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The famous sight, like Jov, and other useful additives in the game World of Tanks
The famous sight, like Jov, and other useful additives in the game World of Tanks

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One of the main and important elements of game design is how the so-called “working interface” is executed. Depending on the style and direction of the game, this can be both a sight and a menu of construction, purchase and sale, and so on. In the game World of Tanks, which relates to action games, most of the display is occupied by a sight with all sorts of indicators. It is drawn by developers and is installed by default to all clients. But some players do not like the traditional sight. Therefore, gamers have created many amateur options: a sight, like Jov, like Flash, like Murazor - famous cyber athletes.

Convenience

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As mentioned above, amateurs and experienced players decided to draw and implement various options for the working interface and sight in WOT, which are designed to provide the most comfortable convenient game.

A lot can depend on the appearance of the sight, from the convenience of aiming to the guarantee of breaking through an enemy tank. Studying the scope, as in Jov, we can conclude that it is very convenient. Extra items that are rarely used by players are removed. The most necessary ones are left - the circle of information, the cross of aiming and the reload time. The circle of information is not made with a dashed line, but a solid one. The horizontal aiming angles are made in the form of clear bright angles, so it will not work to shoot down the sight by accidentally rolling the tank sideways during aiming. The sniper mode deserves special attention. Sight, like Jov, provides high-quality firing on opponents. Thanks to the removed darkness at the edges of the screen and reduced jitter after a shot, aiming in sniper mode has become much more convenient.

beauty

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In addition to the functional component, convenient sights, like those of Jov and other players, fit very harmoniously into the general game interface. They are neat, made in the appropriate color scheme and delight the eye of the playing tankman. It is worth noting the bright green color of the sight of Jov, which differs significantly from the traditional gaming green. In this sight, it is difficult to lose the point at which the tank barrel is directed. In addition, lines and textures are drawn in high resolution, so players with large monitors will not suffer from pixelation.

Of course, there are exceptions. There are so-called “futuristic” sights, reminiscent of the space battles of the future. Such varieties are painted in bright blue-green tones and look very implausible in battle. But the taste and color of a friend is not, as the old saying goes.

Utility

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The usefulness of the game interface changes can be discussed for a long time. Firstly, they allow you to adjust all the parameters for a specific player, thus creating a comfortable playing environment. Secondly, with proper use, they can improve the quality of the game, the percentage of victories and bring the gamer to a higher level.

A minimalistic sight, like Jov's, can well cope with this task. Most cyber tankers play with this aim, inflicting hundreds of thousands of damage to enemies daily, destroying many enemy equipment. The desired percentage of victories in World of Tanks will increase with each battle conducted, if you learn to correctly use the advantages of non-standard sights.